#include "GEnginePCH.h"
#include "Projection.h"

Projection::Projection(void)
{
}

Projection::~Projection(void)
{
}

void Projection::Init( float angle, float ratio, float nearClipPlane, float farClipPlane )
{
    D3DXMatrixPerspectiveFovLH( &m_matProj, angle, ratio, nearClipPlane, farClipPlane );
}
D3DXMATRIX Projection::GetMat()
{
	return m_matProj;
}